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Design for the phone first

Most of your visitors arrive on a phone, yet most websites are still designed on a big screen and squeezed down. Here is why I start small.

Bryan MaximProduct Designer · 1 min read
A person holding a phone over a table

Look at the analytics of almost any website and you will find the same thing: most visits come from phones. People look you up in the car park, on the sofa, on the bus.

Yet many sites are still designed on a 27-inch monitor and then shrunk. The result is tiny text, buttons too close together and menus that need two hands.

Starting small changes the decisions

A phone screen has room for one idea at a time. Designing for it first forces the important questions early: what is the one thing this page must say, and what is the one button that matters?

Once that works on a phone, the desktop version is easy. You add space, not content.

What I check on every phone layout

  • The main button is visible without scrolling
  • Text is at least 16 pixels, so nobody needs to zoom
  • Tap targets are big enough for a thumb, with space between them
  • Phone numbers and addresses are tappable
  • Forms use the right keyboard: numbers for phones, email for emails

If it works for a thumb on a bus, it will work for a mouse on a desk.

Test on a real phone

Browser tools that imitate a phone are useful, but nothing replaces holding the real thing. I review every site on an actual phone before you see it, and again before launch.

Ready when you are.Live in 48 hours.